Names as a Symbol of Status

In the country outside Nightfall–and to a certain extent inside it as well–the people still follow the older naming customs of the Empire of the Sun.  The starsisters are slowly bleeding this practice out of succeeding generations, but they have not succeeded yet.

The naming practices in the empire were (and are) odd when compared to the rest of the cultures I’ve seen in the world of Khumkato.     Some peoples associate names with family lines, some with places, some with both.  My own nation gives names based on what an individual accomplishes in his or her life, and that leads to some impressive names for the most distinguished among us.  In the empire, it was all based on the length of the actual word–of all things!

Even there, they seemed to just do it differently just because they could:  The shorter the name, the higher the position in society.  That seems to defy all sense.  One would think that the longer, more flowery names would be for the rulers!  I had one of the zhuan of an outlying district controlled by Anhilynya explain it to me once:  The fewer the letters, the fewer possible attractive combinations that can be made of them.  At some point in their history, it became fashionable for the noble classes to reserve these for themselves, with the shortest names being reserved for the emperor himself.

Based on what I have gathered, the emperor usually took a one or two letter name–Li or Zu, for instance.  The higher nobles took three and four letter names (Lya, Maki, or Lian), with the class system unfolding from there.  Some of the peasants have absurdly long names that no one even bothers to try to pronounce completely in normal conversation (though they still have legal uses).  Apparently, there used to be a long and complex process pursued through the empire’s courts in order to shorten an individual’s name.

Of course, the irony is that in practice, the peasants use a shortened form of their name for convenience sake, and those nicknames are almost always three-to-five letters long.  They are careful, however, not to do so in front of the ruling classes.

The Twilight of Nightfall

The Twilight:  It is a topic that I will need to revisit several times before I can even begin to do it justice.  I don’t know that I can ever really succeed.  The Twilight of  Nightfall is like nothing the world of Khumkato has ever seen.  It defies all natural law.  It is intangible, overpowering, sinister, and unstoppable.  And I do not impress easily.

The Twilight is some form of perpetual, creeping night that devours all natural light with which it comes into contact.  It seems to be centered on the towers that the starsisters create in the various parts of Nightfall, most strongly around the towers the sisters themselves occupy.  I would try to say that the towers “generate” the Twilight, but how do you create nothingness?  It is as if there is a massive hole pierced through the daylight, revealing the perpetual nighttime of the darkspace beyond.  In the locations where it is “thickest” (I must find a better word for it) it is just as if you were walking through a cold moonless night, staring up through the murky blackness toward strange constellations, even if you know that only a few miles away, it is a completely warm and sunny day.

Traveling into any one of the cities is an unnerving prospect as one passes through the edges of the Twilight into its heart.  The sky seems to “set” as it would during a normal night, no matter what time of day it is.  The idea of “geographical” night takes some work to adjust to.  If one approaches at night, one can pass entirely inside its borders without ever realizing there was a transition.  

The Twilight is at times beautiful and is always mysterious.  There is something comforting in it–at the beginning at least–the feeling of absolute solitude, privacy, and protection.  Therein lies its greatest danger.  The Twilight is also patient.  It corrupts its victims slowly, so slowly that most do not even know that they are changing.  Animals are warped into disfigured shadows of their former selves.  The only plants that seem to thrive are kinds of moss and lichen alien to Khumkato, some of which grow to be the size of large trees and reproduce at an alarming rate.  The people, too, gradually fade from their normal honey brown skin tone to a pale, sickly white.  Left untreated, their bodies become hunched, lean, and used up.  They come to hate the sun and believe it to be deadly to them.  Their diet changes from healthy foods to the mosses and lichens, and some have even been know to resort to cannibalism.

Only regular participation in the rituals of the Cult of the Starsisters seems to affect the transformation, allowing the people living in the Twilight to maintain a semblance of humanity–those who display the most radical devotion to the sisters seem to suffer the least.

I do not  know whether starsisters are the cause of Twilight or if they simply feed off of it.  Perhaps it is both.  They are extending it, however.  As they use up one husk body after another, they push the boundaries of the Twilight farther and farther by ensconcing husks in smaller towers on the borders of their realm.  More than half the continent now lies in the perpetual darkness of Nightfall, while the starsisters exploit the rest to supply food for the large portions of the population (and their thrall armies) that still depend on human food.  This is a slow way to conquer a world, but the Twilight is irresistible, and immortals can afford to be patient.

The Starsisters

The seven starsisters, under their mother Hai’lyn, are the ruling powers behind the nation of Nightfall and the center of the Cult of the Starsisters to which all are forced to pay homage.  They are incredibly powerful mystical beings that, according to the peasants’ legends, descended to our world of Khumkato from the outer darkness more than seven generations ago. They are said to be the living representations of the stars in the constellation of the serpent, where Hai’lyn allegedly resides.  While no one has ever seen their mother and some doubt her existence, the sisters are clearly very real and their strength grows steadily with the corruption they spread.  They are subduing this entire continent.

While I know that there are seven sisters, I have only been able to identify and locate five of them in the portions of Nightfall that are contained in the former Empire of the Sun.   (I would suggest that your majesty consider further expeditions to locate the remaining two.)  They are   Anhilisha, Anhilynya, Anhilerya, Anhilysha, and Anhilarya.   Apparently Hai’lyn likes to do things in groups and isn’t very creative with her naming.  Each of the starsisters will be treated to a separate entry in this compendium as I compile information on them.

From what I have been able to ascertain, the starsisters are not physical/corporeal in any real sense of the word.  They are very powerful spirits of some kind, and they possess the bodies of mortals to interact with and rule their physical realms here on Khumkato.  Their energies burn through the individual’s body, leaving behind a mindless husk that obeys their commands and seems to be able to manipulate the darkness of the twilight.  Thus the twilight is spread and maintained, even in places where the starsisters are not present.  I have seen one of Anhilisha’s ceremonies of transition.  It was…disturbing.

Each of the starsisters maintains control of a different section of Nightfall, living in a tower that burns with a brilliant white light at it’s peak.  Usually, the tower sits at the center of their ever-expanding district, and they sometimes have constructed newer abodes as the center of their twilight shifts and moves with time.  They are nearly always to be found in the darkest parts where the destruction of the corruption is at its worst.  Their cities all have grandiose, almost ceremonial, names such as the “City of Glorious Twilight,” the seat of Anhilisha’s district.  While marvels of engineering and planning at their center, the cities’ outer regions are dirty and chaotic.  They are universally dangerous places to be no matter where you happen to be inside them, and the mara haunt the grounds surrounding the towers.

The starsisters are very different from one another in terms of personality and style of rule, though they all share a love for cruelty, sadism, and murder.

Niun

A “niun” is a large, very ugly cow-like creature that serves as a beast of burden.  It has short tusks instead of horns, and is capable of intense bursts of energy.  Most are docile, but I have also seen them become quite formidable when provoked–they can stick those tusks in all sorts of inconvenient places.  A niun appears to be something between the ox and the boar of your land.

The Empire of the Sun

My lord, as you know, the Empire of the Sun originally ruled this continent, that is before Hai’Lyn and her spawn took it by force.  That began more than seven generations ago, and still the war goes on.  It is a pitiful farce of a war to be sure, but at least the Empire can pretend it isn’t over.

The actual beginning of the war is lost in the fog of peasant memory, the starsisters having long ago slaughtered any historian who dared remember anything they didn’t approve of.  (I saw enough in the eyes of some of the village elders to make me think more is known, but generations of hard experience have taught them to keep quiet, no matter how drunk they get.)  I did learn that the Empire held on to at least part of the continent for the better part of two generations.  The emperor who lost it all was named Li.  He and his supporters lost their last foothold here and were driven onto the Iron Isles, far to the west.  Li was an arrogant man and he swore an oath on his ancestors that he would reclaim his empire.  Of course, we all know that the sworn word of an emperor is infallible (or so the Empire said).

That left the pittance that was the Empire of the sun in a bit of a twist when Li died on the Iron Isles as they tried to scrape together livable cities.  Not to be disproved, the Empire just renamed his son “Li” too, and then his son after him and so on.  I suppose eventually one of them might take something back over someday, and that would give the Empire the chance to say that the emperor still hadn’t missed a step–if you don’t count all the generations between one Li and the other.

From a strategic standpoint, the Empire cannot be expected to make inroads against Nightfall anytime soon.  The Iron Isles are a fortress–probably one of the most defensible places in all of the world of Khumkato, but they are also barren, rocky, and cold.  The “Empire” has difficulty maintaining its own tiny population, let alone mustering an army that could even make the starsisters nervous.  If you seek armies to ally with you against the twilight, you must look elsewhere.

Of course, the Empire has adapted.  What they lack in force, they make up for in guile.  Their intelligence network inside Nightfall is better even than that of my people, and their assassins are first rate.  They can be useful–if you can stomach their prideful reminders of the “greatness” of the Empire Sun.