The Starchildren

As I believe I have discussed elsewhere, the starsisters are powerful demons. As such they do not exist in what we would regard as corporeal form. They need an anchor to remain long in the world of Khumkato–and that anchor is usually one of the starchildren.

What is a starchild?  Usually they are raised from birth to serve as host to one of the sisters. Most of the starsisters effectively operate breeding programs in which they maintain hundreds of slaves. These slaves are paired off in the hopes of producing offspring that will exhibit certain characteristics. For example, Anhilisha values beauty above all else, while Anhilarya puts much stock in physical strength. When a girl is chosen, she is placed in a very specialize grooming program. In particular, they are fed a very specific diet of unique herbs that is supposed to slow down the damage inflicted upon their bodies while they are inhabited by the sisters. It is apparently an unpleasant process to leave one host for another, and so the sisters would prefer to keep a host as alive as possible, for as long as possible.

While this is the normal method, the sisters sometimes will choose girls from the general population, if it strikes their fancy. This has led to various noble families–and even some peasant ones–to bring their daughters forward as sacrifice in the hopes they might be chosen. If they are, the family often benefits by the association. Of course the child suffers a hellish existence while her mind is slowly extinguished and her body is eaten up painfully from the inside out. Therefore, while it would seem to grant the family some “advantage”, in fact they murder a very large piece of their soul in order to gain it. I have met some of these people, and I can say that the spiritual scars run deep and are still evident even generations afterward. But then again, anyone willing to doom their own child to such a fate is already so far beyond moral reason that I doubt they even realize what they’ve done.

Hmph.  And bear in mind this is from the perspective of a professional assassin. May the gods have mercy on those girls.

The Mara: Limitations

My Lord:  I recently recorded the first references to the night demons called the “mara.”  (And, incidentally, my use of the term “night demon” is intentional–there are other kinds so I find it worth the trouble differentiating one from another.)  They are indeed a breed to be feared–animated shadows even a shade darker than the deeps of the Twilight, slinking through the night like a poisoned breath.  But, I recently was able to speak quietly with one or two people who know a bit about their limits.

Ironically, light in general does not seem to be much of an impediment to them.  A normally-lit room, or a cloudy day simply makes them stand out in starker relief.  However, they abhor direct sunlight or fire, and both seem to burn them.  Being shadows themselves, they can quickly retreat into a shade cast by something else.  This allows them to travel, albeit with difficulty, in the sunlit lands by slipping from shadow to shadow along the way.  My informant did tell me that on several occasions mara have been trapped by luring them into a shadow and then quickly surrounding it with very bright light.  The shadow becomes like an island in a sea of flame to them, and they dare not leave their haven.

The mara’s greatest weaknesses (that these people apparently know of) is mental.  They are ravenous  in their taste for blood–something I do not yet understand since by all accounts they cannot consume it–and they will do virtually anything for it.  This can sometimes be played off against their other driving force, which is their servitude to the starsisters.  The former is consistently willing to betray the latter, and the latter is always seeking to indulge the former in any way it can in the service of its mistresses.

I am not sure that this isn’t a “weakness” in only an academic sense.  It would be a very dangerous fate to tempt to even speak to a mara, let alone try to game one.  I do not look to try it myself.

Metallurgy in Nightfall: Skysteel

In my previous entry I mentioned skysteel.  Perhaps you are, oh king, already aware of it, but since I believe that none of your own ancestral weapons weapons are forged of it (if I remember the latest intelligence our people have on your own kingdom), it may be worth a few lines to explain it.

Skysteel is so named because the ore from which it is forged falls, not surprisingly, from the sky in a blazing ball of fire.  I believe that the astronomers still argue about where it actually comes from–are they pieces of another world or simply fragments from rock from the Void left over from creation?  In any case, much of the stone in which the metal is encased is burned up by the fireball, leaving blobs of black and grayish metal.  I don’t know if it is the high temperatures in the fireball or if the metal is something else entirely, but weapons created from skysteel are unique.  They are far stronger and lighter than regular steel and, according to my sources, can take on much more of an enchantment.

Skysteel weapons are so rare because skysteel is so rare.  It is unusual to find more than a few pebbles at a time, and a handful can take years of travel to assemble.  The starsisters, though, seem the be able to now harvest it almost at will.  I don’t know if their mother, Hai’Lyn, sends it to them or if they have some way of attracting it, but since I have begun traveling under the Twilight (this trip started a fortnight ago) I have seen regular fireballs streaking across the stars, sometimes at a rate of several an hour.  From my window, I have seen two pass by in the distance since I sat down to pen this entry.

Always, their direction is the same:  I reckon them to be heading towards Anhilarya’s City of Hammerforge.  It should take no great amount of imagination to divine to what use she will put it–I fear that your armies will face the results of her labors someday.

Metallurgy in Nightfall

As you consider, oh King, the best defenses against the expansion of Nightfall, you would do well to take into account their weapons and armor.  They are unlike anything I have seen in all my travels in Khumkato.  That is, of course, too large a topic for a single entry, but I can at least make a start.

For years now, the standard thinking has been that the armies of Nightfall march with crudely made weapons in hand.  We believed that the starsisters relied primarily on sheer numbers and the desperation of their oppressed people to overcome their enemies.  That led some of the kingdoms in other parts of the world to scoff and mock at how weak the Empire of the Sun must have become to fall before such foes.  Others, more charitable but only slightly more wise, allowed that their sorcery, particularly the Twilight, somehow made up for their lack of smithcraft.

I here and now dispute this all as nonsense.

Apparently, in the early period of Nightfall, some of these statements may have held true, but only in certain localities.  From the beginning, the starsisters brought with them a magical skill in metalcrafting unmatched in its depravity.  They equipped highly specialized shock troops with these arms, and used them with deadly efficiency, destroying key forces and positions that would otherwise have turned back their less potent hordes.

The trouble was that these weapons apparently could only be forged in very special circumstances within the deepest parts of the Twilight.  As the Twilight has expanded across the former Empire of the Sun, the locations and times have also increased in number.  I believe that they will soon have the opportunity to equip large formations with these weapons.

I am endeavoring to get a closer look at some of these items, but in general I can say that I believe them to be more brittle and less durable than the best steel of other nations, but the reason they are so is because they are imbued with incredible enchantments–I have heard of the Corruption’s Edge, the Poison Edge, and the Burning Edge to name only a few.  I understand that they can create armor that, when shattered by a hard enough blow to break it, melts into a shower of acid, sprayed outward.

I have heard of other weapons, forced with skysteel–the legendary metal that falls from the heavens–that can hold the most potent enchantment without losing their strength.  I understand that these weapons are forged personally by the seventh starsister, Anhilarya, herself.  While some smiths have done wonders with skysteel and others have managed some enchantments, their particular combination is a secret that Anhilarya has shared with no one–not even her sisters.  One of these weapons in the hands of a good warrior can be worth an entire legion of lesser men with lesser weapons.

I will pass along more information as I discover it.

The Mara

My lord, I realized that in my previous entry, I referenced the “mara,” as if you should know about them already.  I see from my notes that I began an entry on them earlier, but I scratched it out and never finished it.  They are certainly not a pleasant subject to discuss, in any company, but perhaps it is time to at least broach the subject.  I doubt, though, that one entry will be enough to really describe these vile, unnatural creatures.

The mara are a sort of nightdemon that reside and breed in the deepest parts of the Twilight.  They tend to congregate in the highest concentrations around the spires at the center of the starsisters’ larger cities, though they can also be found lurking in force near the smaller towers that spread the Twilight in the outlying areas.  There are mixed stories regarding their origins.  Some say that they are the spirits of the dead who have opposed the starsisters, bound into earthly form as punishment.  Some say they are the shades of the evil ancestors who first betrayed the Empire of the Sun to the starsisters.  Still others say that they were brought into the world of Khumkato by the sisters when they pierced the veil of the heavens.  I of course have no way of knowing, but I suspect that some variation of the last is the true tale.  I have seen the mara with my own eyes, and I find it hard to believe that they belong here, even in the deepest crevices.  Khumkato can be a dark place, but the mara are darker still.

How to describe the mara?  They are shadow, formless and yet with shape; they are there and yet they are not there.  They have a limited ability to touch someone in our plane of existence, but they cannot hold complicated forms for long.  Thankfully I have never caught the attention of these foulest of  beings, but I spoken to those who have.  The mara slip in and out of your field of vision, even as you look directly at them.  It is said that as you focus on one, you suddenly realize that it is no longer there, only to feel its death-like touch caressing your throat and smelling its revolting breath as it whispers madness into your ear.  When you turn, it melts away only to come at you from some other, unexpected angle.  Its voice, I hear, echos through your mind and into your very soul.  A phrase, though spoken softly, reverberates through you, leaving the impression that certain words–usually the most horrible–are repeated again and again in a cacophony of jarring dissonance.

Perhaps it is their hunger that I find most revolting.  The mara feed off of light and life, both intangibles, but they desperately desire them in corporeal form.  All they need do is drink of a victim’s soul and mind, leaving behind a withered, shrunken husk.  But that is not enough for them.  They try to physically devour their prey, especially the remnants of the human sacrifices the starsisters regularly demand (perhaps it is a boon for their continued service).  However, since they have no settled physical form and certainly no digestive system, all they usually succeed in doing to tearing the poor soul to pieces, and smearing the remnants around until it is a bloody mess of pulpy gore.  I am sorry to say I have seen this happen to on two occasions.  I do not care to see a third.

That is enough on the mara for now, I think.  I would like to have enough stomach left to eat again before I sleep.

The Importance of Tea

As I have traveled through Nightfall, I have noticed that, despite the most vigorous efforts of the starsisters, the culture of the Empire of the Sun has still survived in places.  Given, you see very little of it openly practiced in the Twilight, but in the sunlit lands that have fallen under the political thrall of Nightfall but have not yet been reached by the darkness, you see more of it.

One of the most common hold overs from times gone by is the people’s use of tea.  Tea was once one of the main exports of the Empire, and its own people drank it by the riverful.  it is still exported today–albeit in reduced quantities because of the devastation wrecked by the Twilight–but its use is completely banned within Nightfall.  I suppose the starsisters think it would serve as a comforting reminder of a better life in a different age, and so while they will sell it other gladly, they are somewhat less glad to have it circulating amongst their occupied territories.

That is probably also why I think more tea is poured into more throats today than it ever was while the Empire reigned.  The people are simply more discrete about it.  In the sunlit lands, they serve tea at every private dinner and, if you are lucky, before bed each night.  

In the Twilight, it is more difficult to come by–but still not impossible.  I have found that there are secret tea houses operating in virtually every major city on the continent.  I once passed a fine evening in a small tea room virtually on the very doorstep of Ahilisha’s spire in the City of Glorious Twilight.  In all parts, the ancient tea ceremonies (there are several, I believe) are still held in high regard.

Personally, I have come to prefer the savory flavor of the gudaara leaf, with its almost golden hue.  If you are in the mood for something darker with more kick, I would suggest the highly prized Ooilo from the southwestern provinces.  If your Majesty would like to try it, you would be well advised to purchase as much as your stockrooms can hold.  The Twilight is almost upon that region.

The Cult of the Starsisters: Morality

Morality, as taught by the Cult, provides another strong and insidious element of control over the population.  It is also another outrageous self-contradiction:  it is simultaneously presented as both completely relative and absolutely binding.

In general, from my observations as I traveled through Nightfall, the Cult focuses on tearing down any and all belief in the existence of right and wrong in the young, whether inherent to their nature or taught by the remnants of older views.  They do this by gradually exposing children to more and more brutal rituals, such as the murderous feasting that always accompanies Hai’Lyn’s Night in the evening of the year.  Over time, people lose all practical sense of conscience, and will do anything the Cult dictates, even killing their own family members.  This results in “citizens” who not only accept atrocities without question, but they willingly participate in them in the hope of a reward–usually food or some other pleasure.

As people grow older, the Cult gradually begins to emphasize its own absolute form of morality to which it demands complete and immediate obedience–the first and foremost dictum of which is absolute faithfulness to the whims of the starsisters and the edicts of Nightfall.  Over time, with all vestiges of good moral sense forcibly burned out of them, young women and men move from simply accepting the atrocities of Nightfall to believing them to be completely and totally right, normal, and just.

It is brilliant really:  Whenever someone begins to feel a twinge of conscience about something she is being made to do, she is immediately “reminded” that there is no such thing as right and wrong (if that doesn’t work, torture and deprivation are usually effective). At the same time, they are to treat Nightfall’s own twisted system of morality as if it were absolute and unquestionable, keeping them away from asking questions the Cult dislikes.

From my observations as I traveled the realm of Nightfall, the teaching of morality is somewhat contingent upon social class and standing.  With anyone with a weapon and the ability to use it–the yaoban or the army, for instance–a much heavier emphasis is laid on absolute obedience.  For some of the peasants, moral teaching stops with the first stage.  The Cult generally grinds the lowest classes down into an exhausted haze:  Willing to accept anything as long as it gives them a decent chance at a full belly and a whole night’s rest.

There are of course many in the former Empire of the Sun who cling to the old ways, the truth, and a belief in actual right and wrong, but they are becoming fewer and fewer.  Some are quite adept at subverting the system, but most live in mortal terror of discovery.

Cult of the Starsisters: Epistemology

As I have mentioned in my previous, the Cult of the Starsisters is a bizarre mix of customs and ideas.  When it comes to epistemology (how they know what they know about the world), the Cult seems to embrace more contradictory premises.  On the one hand, it holds to a harsh form of naturalism–only ideas and truths pursued and “proven” through the magical and alchemical studies of its matriarchs and patriarchs (their terms for scholars) are found to be worth believing.  On the other, they arbitrarily (or are directed by said matriarchs and patriarchs) close themselves off to entire lines of reasoning that are found to be unpopular.  What results is a very effective system of practical, political epistemology–true followers believe what they are told by the “authorities” with blind, absolute certainty, while reacting violently to the mere suggestion of truly contrary points of view.

It of course is made all the more effective by the fact that any scholars who attempt to pursue unsponsored lines of reasoning are severely “disciplined” for doing so.  Asking the wrong questions or coming up with answers that might lead to someone else discovering the wrong questions* at the very least will result in a scholar being cast from his profession into a lower professional class.  (The logic seems to be that the mere existence of some questions in a person’s mind is enough to “prove” they are no scholar at all.)  At the very worst, I have heard of entire family lines being simply extinguished, either quietly in the darkness of the twilight** or publicly via some of the Cult’s murderous rituals.

Three things (at least) have resulted from this approach.  First, the Cult has succeeded in imposing a very successful system of self-censorship.  Second, they have succeeded in eliminating almost all original, contrary thought–all “scholarship” is really little more than variations on a sponsored theme.  Finally, they have extinguished all practical hope of discovering something True or Real in the matriarchs and patriarchs.  Even the most radical worshiper has, in reality, fallen below this line of despair.  With nothing to cling to but the Cult and the sisters themselves, they do so with maniacal fervency; they will to anything to please them.

__________

*Interestingly they are more focused on squelching questions than answers.  Questions, after all, can lead in all sorts of directions and are far less predictable in their effects than answers.

**I have heard that as many as two hundred souls have gone missing in Nightfall from a single family, almost simultaneously.  I do not know how the Cult coordinates such massive covert operations, but their effect on the population is evident.

The Cult of the Starsisters: Religious Nature

The Cult of the Starsisters will also take a large number of entries.  Perhaps I will collect them all together in the editing process before the final submission of my report, perhaps I will just index them.    The Cult is a strange mix of self-serving contradictions.  It is a non-religious religion that the starsisters have built up around themselves and are using to slowly focus succeeding generations to idolize their rulers for the very crimes the people should hate them for.

It teaches that there is no God (or gods).  In the place of a higher power, the starsisters place the government of Nightfall itself–the state–which is the embodiment of the ideal of their “mother,”  Hai’Lyn.  While this is obviously a claim to be completely secular, from what I have been able to discern, the Cult acts and believes in all ways as one would expect a radical sect of religious believers.  While they claim that there are no gods, no personal being to worship, they manifestly and maniacally worship Nightfall and the starsisters themselves.

I find this doubly ironic, since the starsisters are manifestly of the same “stuff” the gods of old seemed to be made of.  But they aren’t supposed to talk about that–more on their views of reason and rationalism later.

While this sounds like a laughable combination, it is really a very effective means of control.  The Cult’s followers hold it in complete, mystical awe while at the same time disdaining all other religious claims.  Why?  Simply because the other religions, whose moral systems might reveal the starsisters for the monsters they are, are “religious” and the Cult’s beliefs are somehow “rational.”  Believers therefore hold the Cult to a completely different, naive standard of evidence that their own religion–for that is what it is–cannot itself meet.

Names as a Symbol of Status

In the country outside Nightfall–and to a certain extent inside it as well–the people still follow the older naming customs of the Empire of the Sun.  The starsisters are slowly bleeding this practice out of succeeding generations, but they have not succeeded yet.

The naming practices in the empire were (and are) odd when compared to the rest of the cultures I’ve seen in the world of Khumkato.     Some peoples associate names with family lines, some with places, some with both.  My own nation gives names based on what an individual accomplishes in his or her life, and that leads to some impressive names for the most distinguished among us.  In the empire, it was all based on the length of the actual word–of all things!

Even there, they seemed to just do it differently just because they could:  The shorter the name, the higher the position in society.  That seems to defy all sense.  One would think that the longer, more flowery names would be for the rulers!  I had one of the zhuan of an outlying district controlled by Anhilynya explain it to me once:  The fewer the letters, the fewer possible attractive combinations that can be made of them.  At some point in their history, it became fashionable for the noble classes to reserve these for themselves, with the shortest names being reserved for the emperor himself.

Based on what I have gathered, the emperor usually took a one or two letter name–Li or Zu, for instance.  The higher nobles took three and four letter names (Lya, Maki, or Lian), with the class system unfolding from there.  Some of the peasants have absurdly long names that no one even bothers to try to pronounce completely in normal conversation (though they still have legal uses).  Apparently, there used to be a long and complex process pursued through the empire’s courts in order to shorten an individual’s name.

Of course, the irony is that in practice, the peasants use a shortened form of their name for convenience sake, and those nicknames are almost always three-to-five letters long.  They are careful, however, not to do so in front of the ruling classes.